Class field notes

Find a class that feels like you.

Explore the nine class identities. Compare up to three, read their starting spells, then make a plan for the next run.

Theme filters help you browse. They do not measure damage, range or class strength.

Warrior

Weapons & resolve

Starting spellCleave

The menu describes a large health pool, sweeping attacks and rage gained through kills.

Plan a Warrior run

Paladin

Holy magic & shields

Starting spellConsecration

The menu highlights holy ground effects, hammers and self-healing.

Plan a Paladin run

Hunter

Arrows & the wild

Starting spellAuto Shot

The menu describes ranged attacks and traps, with an emphasis on keeping your distance.

Plan a Hunter run

Rogue

Blades & precision

Starting spellSinister Strike

The menu highlights speed and critical hits, while describing the class as fragile.

Plan a Rogue run

Priest

Light & shadow

Starting spellSmite

The menu highlights shields, healing and damage over time.

Plan a Priest run

Shaman

Elements & totems

Starting spellLightning Bolt

The menu describes lightning that jumps between enemies and totems that fight alongside you.

Plan a Shaman run

Mage

Fire, frost & arcane

Starting spellFireball

The menu highlights area damage and describes the Mage as fragile.

Plan a Mage run

Warlock

Dark magic

Starting spellShadow Bolt

The menu highlights curses, fire and damage over time.

Plan a Warlock run

Druid

Nature & balance

Starting spellWrath

The menu highlights roots, hurricanes and self-healing.

Plan a Druid run

Know what you’re comparing. Class names and starting-spell references are checked against the original v0.103.1 menu. Starting-spell names are English translations of the checked Chinese menu. No damage benchmark or tier ranking is implied. Equipment & talents guideContactRead our source notes.

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